Digital technologies and media have an impact on today’s world. They promote new forms of knowledge and action and change our ideas of living (together) in society. From an aesthetic point of view, digitality, and thus the manifold interactions between analogue and digital experience, is of particular interest.
In collaboration with artists, software and game designers and experts of everyday life, we would like to explore these interactions and develop digital prototypes for more participation and co-determination in the museum. Plans include a museum game inviting visitors to take part in the design of the GfZK, digital display panels operated by small robots, and devices that generate electricity during visits to the exhibition, which can be used to call up information on the artistic works or communicate with one another.
We will experiment with digital technologies in both the real and virtual space of the GfZK. We wish to approach them with curiosity, but also with a critical eye – partly because we do not always understand how they work and what effect they have. We also wish to publicly reflect upon our working method as an art institution and expand the artistic and social potential of the museum. In collaboration with everyone involved in the project, we strive to achieve an ecologically conscious and community-minded approach to digitality.
The project Dig it? – Digital prototypes in the museum is developed as part of “dive in. Programme for Digital Interactions” of the Kulturstiftung des Bundes (German Federal Cultural Foundation) with funding by the Federal Government Commissioner for Culture and the Media (BKM) through the NEUSTART KULTUR programme.”